In this screenshot I tried to capture a distance cue. I highlighted the portion of the crab that I could see over the cliff in the distance and wanted it to stand out in contrast to the building I was next to. In Cloudparty the actual crab figure is very large up close but I can tell it's in the distance because of the objects close to me giving me perspective. This also has a good example of occlusion, the cliff is partially blocking the statue in the distance.
This picture is a good example of using texture as a depth cue. The bump mapped texture on this chair looks like an actual 3D snakeskin chair. This helps make the object look like it's actually three dimensional. The texture also used different lighting to the illusion of depth. The density of the texture is also something important to point out, towards the back of the chair a viewer can see that the texture looks more compacted and aids in creating the illusion of depth.
This screenshot is an example of an atmospheric cue. The detail on the images in the distance is very hard to see. The yellow shape in particular just looks like a blob from a distance.
The last image of the 6 shows a linear perspective cue. The two rectangular blocks seem to move more towards the center of the screen as they stretch further back. Similar to train tracks this gives the illusion of depth.
These are screenshots of six different monocular depth cues found in cloudparty. It is a final exercise from the Immersive
Education course that I am taking at Boston College. The course is
called Discovering Computer Graphics. For details, visit the immersive
BC portal at http://ImmersiveEducation.org/@/bc
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